<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>

<head>
    <meta charset="UTF-8" />
    <script src="./../../babylon/babylon.js"></script>

    <style>
        * {
            margin: 0;
            padding: 0;
            overflow: hidden;
        }

        html,
        body {
            overflow: hidden;
            width: 100%;
            height: 100%;
            margin: 0;
            padding: 0;
        }

        #renderCanvas {
            width: 100%;
            height: 100%;
            touch-action: none;
        }
    </style>
</head>

<body>
    <canvas id="renderCanvas" touch-action="none"></canvas>
    <script>
        const createScene = () => {
            const scene = new BABYLON.Scene(engine);
            const camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 2.5, 3, new BABYLON.Vector3(0, 0, 0));
            const light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0));
            camera.attachControl(canvas, true);
            const sphere = BABYLON.MeshBuilder.CreateSphere("sphere", { diameter: 2, segments: 32 }, scene);
            sphere.position.y = 1;
            return scene;
        };

        const engine = new BABYLON.Engine(document.getElementById('renderCanvas') , true);
        const canvas = document.getElementById('renderCanvas') ;
        const scene = createScene();
        engine.runRenderLoop(() => {
            scene.render();
        });
        window.addEventListener('resize', () => {
            engine.resize();
        });
    </script>

</body>

</html>